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Here is a list of the available weapon slots, and the weapons that can be used in those slots. Weapons in italics can be dual-wielded.
The second new feature is the ability to duel-wield several weapons (Pistol, Tec9 Micro uzi, Sawnoff shotguns) after reaching hitman weapon skill level. These weapons are light enough and feature reloading that is compatible with holding one in each hand. This allows the player to inflict twice the amount of damage per reload cycle.
Smart aim involves computer-assisted auto-aiming, which occurs when pedestrian targets are within the weapon's range. The range is determined by the type of weapon and the player's proficiency with that weapon (Weapon Skill stat). Smart aiming is an improvement upon the auto-aim available in previous games where the computer will cycle between auto-aim and manual aim, depending upon the proximity of possible targets. Furthermore, when multiple targets are within range, smart aim selects the closest target first. Another key feature of smart aim is the targeting lock that changes color as the target's health decreases. Green progresses to orange, which progresses to red, and finally black upon the target's death. The smart aim feature is available on every weapon except the , the , projectiles, or any of the heavy weapons.
Weapons in GTA San Andreas are a principal aspect of the game. Some weapons have returned from previous games, while some are additions available only in Grand Theft Auto: San Andreas (and later ). A particularly useful addition is the , which is perfect for stealth maneuvering (another new feature), as it attracts less attention. There are also two key improvements in weapon handling, as compared to Grand Theft Auto: Vice City: smart aiming and dual-weapon wielding.
Up to date as of February 08, 2010
Weapons (GTA SA) : Misc (The Full Wiki)
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